An Historical Overview
In order to acquire an understanding of the modern-day Talislantan continent, the aspiring traveler should first learn something of its ancient past — a tenuous undertaking, as the history of Talislanta is unfortunately somewhat indistinct.
The lack of reliable data concerning Talislanta’s distant past can be directly attributed to the occurrence of an event known as The Great Disaster, a terrible cataclysm that laid waste to much of the Talislantan continent many centuries ago.
The Bygone Epoch
What is currently known (or believed to be true) of this bygone epoch – gleaned from a smattering of ancient tomes, folk tales, and legends – may be summarized as follows:
The Forgotten Age
The period predating The Great Disaster, appropriately referred to by scholars as the Forgotten Age, can be divided into two eras:
- The Time Before Time
- The Archaen Age
The Time Before Time
This period was dominated by the fabled First Folk, humanoid peoples believed to have been of reptilian and/or amphibious origin. As records from this period are almost non-existent, very little is known of these folk. The mammalian humanoids known as the Wild Races (or “sub-men”, in the derogatory sense) appeared towards the end of this halcyon epoch, but remained subservient to the First Folk until the emergence of the Archaens.
The Archaen Age
Like the Wild Races from whom they were descended, the Archaens were a tribe of simple hunter-gatherers. One day they stumbled upon the remains of an alien ark or vessel, within which they found the secrets of a mysterious lore called Magic. Armed with their new-found knowledge, the Archaens united the Wild Races and embarked upon a great war against the First Folk. When it was over, the First Folk had all been slain or driven from the continent, and the Wild Races ruled over Talislanta.
The Archaen Age
At first, relations between the Archaens and their more primitive brothers were amicable. However, as the Archaens delved deeper into the arcane arts, they grew strange and aloof. Using magic, they altered their physical semblances, so that they began to look less and less like their feral ancestors.
They laid claim to the best hunting lands, cut down forests, and erected walled settlements for their own people. Their settlements expanded, became cities, and then city-states.
The Conflict
It was not long before the Wild Folk came to resent the Archaens, and to despise and fear their magics. Tensions between the two sides escalated, exacerbated by internecine struggles between rival Archaen city-states. Wars of conquest and expansion flared across the continent, some lasting for hundreds of years.
The Golden Age
After much bloodshed, a group of seven Archaen magicians known as the Archaen Cabal arranged a truce. Under the terms of this agreement, the Archaens ceded all the lands of Talislanta to the Wild Races. Then they left the world below and went to live among the clouds, where their magicians had created a fabulous floating city.
A Golden Age of magical achievement and discovery followed, lasting for several centuries. Some of the greatest magicians ever known were extant during this time:
- Koraq: The estimable master.
- Sylan: The renowned sorceress.
- Arkon: The brilliant but reckless explorer.
The Age of Decline
Unfortunately, the Archaens’ prosperity soon gave way to decadence and ennui, manifesting in what is now known as the Age of Decline. Seeking new and ever more extravagant sensations, the Archaens dabbled in forbidden magics, created hybrid life forms for their amusement, and consorted with entities from other planes.
A few conscientious individuals tried to intervene, warning that the balance of elemental forces had been upset, and that grievous consequences would result unless the Archaens changed their ways. None heeded their warnings, until it was too late.
The Great Disaster
To this day, the precise cause of The Great Disaster remains a source of speculation. [^1] Whatever its source, The Disaster brought a swift end to the Archaen Age. In the ensuing cataclysm, the sky-cities fell from the clouds, much of the continent was razed, and the Talislantan reality was altered forever.
The Age of Confusion
There followed a period known as The Age of Confusion, during which the survivors of The Great Disaster scattered in all directions, abandoning the ruined cities and fleeing into the wilderness.
Untold years passed before Talislantans once again began to establish settlements. Those that managed to survive to the present time are but pale shadows of the once-great civilizations that came before them. Yet together, they have given birth to a New Age, whose history is only now beginning to be written.
The New Age
Currently in its sixth century, the New Age remains a volatile and uncertain era. A handful of young nations, city-states, and confederations has risen from the ruins of the past:
- The Seven Kingdoms
- Carantheum
- The Quan Empire
- Faradun
At best, these places constitute little more than isolated pockets of “civilization”, scattered across the vastness of the Talislantan continent. Beyond the walls of these cities lay hostile wilderlands rife with wild beasts, savage tribes, and impassable terrain.
The Scars of the Past
Forged in the fires of its past, Talislanta still bears the scars of The Great Disaster.
- Wastelands: Once-fertile territories have been reduced to deserts and wastelands.
- Magical Storms: Storms of aberrant magical energies sweep across the continent.
- Lost Empires: The remnants of ancient civilizations lay buried in the dust of ages.
Across the continent, descendants of the Wild Races and Archaens still wage war, neither trusting the other. Magicians attempt to control forces beyond their comprehension, while prophets of doom warn of the coming of a second Great Disaster.
Yet for all its problems, Talislanta is not without wonders: enchanted vistas of heart-rending beauty, ancient forests untouched by time, glittering ice castles, the spectacular sight of a twin sunset, lost riches waiting to be found, and ancient secrets still to be unearthed.
Timeline of the New Age (1–600+ N.A.)
| Year | Event |
|---|---|
| 1 | Beginning of The New Age. The city-state of Phaedra is established. The Orthodoxist and Paradoxist cults vie for control. |
| 13 | Mazdaks begin the conquest of much of the Eastern Lands under the black magician Drugalia. |
| 21 | Mirin of L’Haan build the ice cities of L’Lal and Rhin. Mazdaks drive the Kang from the Greylands. |
| 23 | Rajan tribes settle on the west slopes of the Jade Mountains in Rajinnar. |
| 29 | Nomadic Dracartan tribes settle in the Red Desert and discover red iron. City of Dracarta begun. |
| 48 | Mazdaks die off; Quan tribes take control of their territories. |
| 67 | The One Day War: Gnomekin drive Darkling hordes back to their lands. |
| 71 | Soliman III dies; Damon decrees 20 years of mourning. |
| 77 | Phaedrans annex Aeriad territories; Aeriad flee to Vardune. |
| 82 | Quan conquer the Vajra. |
| 91 | Kabros chosen to rule Phaedra. |
| 97 | Imrian vessels raid the Dark Coast for slaves. |
| 101 | Religious uprisings in Phaedra. Kabros resigns and flees to Thaecia. |
| 107 | Quan dam the River Shan and take the Mandalan city of Jacinth. |
| 112 | Orthodoxists seize control of Phaedra. Beginning of the Cult Wars. |
| 119 | Ur clans conquer Darklings and join with the Stryx. |
| 122 | Quan Empire established; capital city of Tian is built. |
| 133 | Gao-Din penal colony abandoned; rogue city of Gao established. |
| 148 | Free state of Cymril established by Phandre exiles. |
| 158 | Arimites build Shattra, capital of Arim. |
| 161 | Za bandits and Beastmen contend for Zaran. |
| 176 | Ice Giants attack L’Haan; Mirin drive them back with adamant. |
| 188 | Mandalan mystics flee to the Opal Mountains; discover Temple of the Seven Moons. |
| 193 | Beginning of the Beast Wars. |
| 207 | Dracartans rediscover the art of thaumaturgy. |
| 222 | The Seven Kingdoms established via treaty between Cymril, Taz, Durne, Kasmir, Sindar, Vardune, and Astar. |
| 231 | Kang armies drive Nagra tribes out of the Quan Empire. |
| 237 | Arimites build the citadel of Akbar. |
| 245 | Gryphs vowing to protect the Ariane after being cured of gange. |
| 267 | Imrian slavers repulsed at Gao. |
| 292 | Sea Nomads build the floating city of Oceanus. |
| 300 | Jhangarans build Karansk and Tabal. |
| 318 | Ur clans invade Yrmania. |
| 321 | Shabul, King of Arim, slain by Revenant Cultists. |
| 334 | Ur withdraw from Yrmania. |
| 350 | Imrians strike deal with Black Savants of Nefaratus. |
| 366 | Battle for the Phaedran Gulf; renamed the Sea of Sorrow. |
| 383 | Quan attempt to invade Harak but are repulsed by Harakin. |
| 400 | Xanadas departs; beginning of "The Long Wait." |
| 404 | Rajans united under Urmaan; build citadel of Irdan. |
| 422 | Beginning of the Quan Border Wars. |
| 432 | Saurans invade the Quan Empire; stopped by winter. |
| 444 | Rajans amass army; Abas the Gray is killed by Djaffir. |
| 445 | Massacre at Dracarta: Rajan army annihilated. Death becomes the nation's patron deity. |
| 451 | The Seven Roads built. |
| 476 | Followers of Urmaan established. |
| 480 | Danuvia, Maruk, and Hadj built by exiles. |
| 493 | Ariane magically "ascend" invading Ice Giants into puddles. |
| 500 | Second Massacre at Dracarta; Khadun Thados captured and plated in red iron. |
| 512 | Truce in the Cult Wars. Phaedra divided into Zandu and Aaman. |
| 519 | Great Barrier Wall completed. |
| 538 | Mangar corsairs harass Quan barques. |
| 553 | Ur clans attack Akbar but fail to penetrate. |
| 570 | Imrians repulsed by Thralls and Thaecian enchanters. |
| 600 | Tamerlin writes Chronicles of Talislanta. |
| 601 | New Wizard King elected in Cymril. |
| 602 | Imrian slavers annex Isle of Batre. |
| 603 | Tanasians attempt coup in Cymril but fail. |
[^1]: Theories range from excessive magic use damaging dimensions to divine intervention or the experiments of the wizard Rodinn.