Shields

Information on shields includes weight in pounds (WT), maximum damage the shield can withstand in a single attack without breaking (Max. DR), the minimum strength required to employ the shield (STR), and average cost. Other parrying objects like Xambrian gauntlets and Danuvian bracers are also included here. Shields and other parrying devices grant the user one free Parry attempt per round without suffering a Multiple Action penalty.

Shield Studs and Spikes

Numerous heavy metal studs or spikes can be added to any variety of shield, thereby increasing both the maximum damage the shield can withstand in a single attack without breaking (Max. DR) and the damage it inflicts when used to bash an opponent. Studs are more effective for resisting damage, while spikes are more effective for inflicting damage. A shield cannot have both studs and spikes.

For studded shields: increase the Cost by half, the Max. DR by a third, and Weight by a quarter; add +1 to the STR rating, and increase the shield bash DR by 1. For spiked shields: double the Cost, increase the Max. DR by a sixth, and Weight by a quarter; add +1 to the STR rating, and increase the shield bash DR by 3. These rules represent iron studs and spikes. For spikes and studs of other metals, apply the material modifiers to the basic spiked or studded shield.

Shield Table

SHIELD TYPEWTDRSTRCost
Bracers, black iron (Danuvian)325-120 g.l.
Bracers, blue iron (Mandalan)125-2100 g.l.
Buckler, adamant640+0350 g.l.
Buckler, black iron620+012 g.l.
Buckler, blue iron220-160 g.l.
Buckler, hide/wood210-13 s.p.
Buckler, red iron320+030 g.l.
Garde, Partial10n/a+0100 g.l.
Shield, adamant2060+1400 g.l.
Shield, black iron2030+120 g.l.
Shield, blue iron530-1100 g.l.
Shield, hide/wood515-15 s.p.
Shield, red iron1030040 g.l.
Shield, zaratan shell72002 g.l.