Airman

The Airman’s heart belongs to the boundless vault of the heavens, and they feel truly at home on the deck of a windship as it glides through the eddies of the sky, far above the land, sails billowing in the wind. Few landlubbers could understand the feeling of freedom that air sailing grants, and fewer still would willingly face the dangerous storms or aerial predators that can bring peril to a journey. Airmen work hard and play hard, proud to serve in the majestic navies of Cymril or Phantas, using their unsurpassed skills as pilot, navigator, and crewman to see their vessel through any trials it may face. Foreign and exotic lands hold a great deal of appeal, though Airmen seldom visit them for more than short periods before taking to the air again, bound for other locations. Along with the skills required to operate a windship safely, many Airmen also pick up a rudimentary understanding of the merchant’s craft as they are frequently in positions to trade goods with foreigners and countrymen alike.

Each time this Path is followed the character ages 5 years.

Attribute Adjustments

Skill Ranks

12

Preferred Skills

Available Quirks

Starting Equipment

[^1]: Airman may not increase this skill above +6 regardless of the number of times this Path is followed.