Airman
The Airman’s heart belongs to the boundless vault of the heavens, and they feel truly at home on the deck of a windship as it glides through the eddies of the sky, far above the land, sails billowing in the wind. Few landlubbers could understand the feeling of freedom that air sailing grants, and fewer still would willingly face the dangerous storms or aerial predators that can bring peril to a journey. Airmen work hard and play hard, proud to serve in the majestic navies of Cymril or Phantas, using their unsurpassed skills as pilot, navigator, and crewman to see their vessel through any trials it may face. Foreign and exotic lands hold a great deal of appeal, though Airmen seldom visit them for more than short periods before taking to the air again, bound for other locations. Along with the skills required to operate a windship safely, many Airmen also pick up a rudimentary understanding of the merchant’s craft as they are frequently in positions to trade goods with foreigners and countrymen alike.
Each time this Path is followed the character ages 5 years.
Attribute Adjustments
- DEX +1
- PER +1
- CON +1
Skill Ranks
12
Preferred Skills
- Artillerist (ship mounted weapons)
- Brawling
- Climbing
- Cook
- Cultures
- Haggle
- Gambling
- Geography
- Laborer
- Language (any one)
- Pilot (windship)[^1]
- Signal
- Tactics (aerial combat)
- Weapon (large blades, small blades, crossbows)
Available Quirks
- Acute Sense
- Aerial Combat
- Fearless
- Good Balance
- Hobby
- No stutter
- Quick Reflexes
- Windfall
Starting Equipment
- Light leather armor
- Cloth cloak
- Padded helmet
- High leather boots
- Goggles
- Dagger, saber or longsword and crossbow
- Quiver with 20 bolts
- Small chest
- Belt pouch
- Coin purse with 30 g.l. in assorted currency
[^1]: Airman may not increase this skill above +6 regardless of the number of times this Path is followed.