Archer
The bow is a weapon of distinction, but the truest weapons of the Archer are her calm hand, steady eye, and unwavering courage. The first to strike in conflict the Archer’s role is one feared by all that must close distance to join in combat. A specialist combat unit the Archer is highly prized on the walls of a city, as the first strike unit in an army as well as a highlight in any martial competition. Archers are generally lithe and athletic, requiring keen senses and fast reactions to respond to distant situations as the target closes with them. The Archer sees only targets and the paths that their ammunition must take to destroy their target. They are feared and revered in armies and city defences throughout the continent.
It should be noted that Archers vary in their weapon of choice by region and race and quite often the weapon may not, in fact, be a bow. For example, while few Arimites employ the bow, the Arimite version of an Archer is the Knife Fighter, a group that excels at ranged combat using throwing knives. Similarly Dracartan Archers typically employ the hurlant; Aeriad Archers favor the tribow or dart thrower; Orgovians the star thrower, and so on.
Each time this Path is followed the character ages 2 years.
Attribute Adjustments
- RC +3
Skill Ranks
12
Preferred Skills
- Signal
- Evade
- Guard
- Language (sign)
- Tactics
- Weapon (bows, crossbows, slings, blades- small)
Special Features
None
Available Quirks
- Acute Sense
- Aeriad Precision Archery
- Ambidextrous
- Arimite Knife Fighting
- Fearless
- Good Balance
- Hobby
- Light Sleeper
- Nimble Fingers
- Quick Reflexes
- Single Minded
Starting Equipment
- Appropriate ranged weapon of choice
- Quiver and appropriate ammunition
- Short sword or dagger
- Heavy cloth or light leather armor
- Leather boots
- Leather bracers
- Backpack and bedroll
- 35 gl in assorted currency