Artist
Government officials, well-to-do merchants, cheating husbands, and powerful wizards are killed on a fairly regular basis in some of the lands of Talislanta. Assassinations happen for a variety of reasons, whether they are motivated by politics or revenge. Some assassins belong to an organization and feel strongly about a given cause, while others perform freelance work for monetary gain, like the Revenants of Arim. To become an assassin, one must be exceptionally skilled in the arts of deception, weaponry, breaking and entering, and stealth. The most important attribute an assassin can have is patience—it takes an incredible amount of time to gather information to plan a successful assassination. It must be remembered that an assassin must always be at his prime, or die a horrible death at the hands of those that guard his target, or even the target himself.
Each time this Path is taken ages the character 5 years.
Attribute Adjustments
- DEX +1
- CR OR RC +1
- PER +1
Skill Ranks
12
Preferred Skills
- Assassinate
- Climbing
- Deception
- Evade
- Lip-Reading
- Disable Device
- Sabotage
- Search
- Stealth
- Swim
- Tracking
- Traps
- Weapon (Blades, small; Blades, large; Bows; Thrown)
Available Quirks
- Acute Sense
- Ambidextrous
- Arimite Knife Fighting
- Fearless
- Good Balance
- Light Sleeper
- Pain Tolerance
- Quick Reflexes
- Single Minded
- Stealthy
- Strong Willed
- Swift
- Tireless
Starting Equipment
- Black silk shirt and pants
- Belt
- Backpack
- Dagger or throwing knife
- Short bow with ammunition
- Tent
- Rugged traveling clothes
- Bedroll
- Three glass vials of poison (paralytic poison, Venom wood resin, and Viper’s Blood)
- Pouch of Morphius Powder (two doses)
- Small cottage or apartment
- Wardrobe with 50 gl of disguises
- Heavy storage chest with lock
- Thieves’ tools
- Coin purse with 35 g.l. in assorted currency