Beastmaster
At home travelling the paths of the woods, the Beastmaster cares for the creatures that fill their homelands. Often loners, the Beastmasters are highly sought after to control wild animal populations or to trade in the less wild species in animal markets. More at home in the wilderness than in society, the Beastmaster is often seen as lacking social graces, much more at home in a glade with wild animals than a marketplace full of sentient races. It is difficult to find a Beastmaster in their own element; generally when a Beastmaster is encountered, it is because they wish to be found. Each time this Path is taken, the character ages 4 years.
Path Details
- Attribute Adjustments: PER +1 / CR +1 / PER +1
- Skill Ranks: 12
- Preferred Skills: Animal Handler, Artificer, Brawling, Mimicry, Naturalism, Stealth, Survival (any one), Tracking, Traps, Weapon (bow, small blades, large blades, spears).
- Special Features: Beast Lore special ability.
- Available Quirks: Acute Sense, Ambidextrous, Animal Empathy, Disease Immunity, Fearless, Good Balance, Light Sleeper, Quick Reflexes, Swift, Terrain Familiarity (any one).
Starting Equipment
Short Bow with ammunition; longsword; light leather armor; 50’ rope; backpack; bedroll; tent; waterskin; coin purse with 30 g.l. in assorted currency.
Select one animal companion: Avir, Catdrac, Drac, Draconid, Equs, Exomorph, Feather Dractyl, Kirryan, L’latha, Machakka, Nighthawk, Preen, Quaal, Ravir, Rayk, Rictus, Rime Hound, Sharl, Tardisite, Tarkus, Timber beast, Tundra Beast, Urthrax, Winged Viper.