Botanomancer
Botanomancy is the Talislantan equivalent of metaphysical botany. It is a pseudo-magical art in the vein of alchemy and thaumaturgy and is largely unknown in the New Age beyond the borders of the Seven Kingdoms. Originally developed by the Archaen sorcerer Viridian, it is studied primarily by the Green Aeriad of Vardune. To the Aeriad, Botanomancy is closely linked to their religious beliefs in the Creator and their conception of the great “Tree of Life” and they revere Viridian for his invention of their art. Much like the Crystalomancers do in Gnomekin society, in Vardune, Botanomancers fill the societal roll that Priests serve in other cultures.
Botanomancy consists of several disciplines that are derived from the botanomancer’s training, study of the plant kingdom, and intuition. Botanomancers spend their days tending to plants of all types as well as crafting incredible floral displays, pruning and shaping plants not to mention hybridizing and creating new forms of plant life. Each time this Path is taken, the character ages 7 years.
Path Details
- Attribute Adjustments: CR -1 & INT +1 / PER +1 / INT +1
- Skill Ranks: 12
- Preferred Skills: Agriculture, Appraiser (plants), Art (topiary), Botanomancy, Handicraft (Brewer/Vintner), Cook, Geography, Healer, Herb Lore, Survival History, Naturalism.
- Special Features: Botanomancers receive the Shap Plants Quirk at no cost.
- Available Quirks: Acute Sense, Benefactor, Disease Immunity, Fame, Hobby, Literate, Magical Item, Nimble Fingers, Pet, Poison Immunity, Single Minded, Speak with Plants, Terrain Familiarity (forest or jungle).
Starting Equipment
Scroll case for writings; pouches containing seeds; reed pen, inkwell and 5 vials of plant-based elixirs; d20 small plant samples; d20 assorted tomes; medium treehouse in Vardune; coin purse with 100 g.l. in assorted currency.