Burglar
If the Bandit is the scourge of the countryside, the Burglar is his urban counterpart. Lawlessness strikes at the hearts of hard-living town-dwellers just as easily as it does in the deprived folks of rural regions. And there are just as many who turn to the trade out of malice, spite or a lack of desire to earn a fair living.
The only difference between these rogues in the two settings is that while Bandits must make do with robbing what a traveler has on his person, a Burglar has the pick of a person’s belongings once he has gained entrance to the victim’s dwelling. Burglars are skilled in the art of stealth and work primarily under the cover of darkness, foiling the locks and traps of the wealthy, scaling the walls of walled compounds or jumping from rooftop to rooftop to gain access to otherwise inaccessible floors of buildings. Burglars typically have a network of contacts within the underworld of their local city-state including corrupt city officials, bodyguards, fences and even assassins. Each time this Path is taken, the character ages 2 years.
Path Details
- Attribute Adjustments: DEX +1 / SPD +1 / PER +1
- Skill Ranks: 12
- Preferred Skills: Brawling, Bribe, Climbing, Deception, Disable Device, Evade, Haggle, Search, Stealth, Streetwise, Swim, Traps, Underworld, Weapon (small blades, crossbows, slings, thrown).
- Special Features: None
- Available Quirks: Acute Sense, Ambidextrous, Good Balance, Nimble Fingers, Quick Reflexes, Single Minded, Stealthy, Windfall.
Starting Equipment
Light Cloth, Heavy Cloth or Light Leather armor; backpack; belt pouch; thieves tools; 50’ rope & grapnel; crowbar; 3 cloth sacks; run-down small apartment; 40 g.l. in misc stolen goods of choice; coin purse with 12 g.l. in assorted currency.