Guide
Mountain, wilderness, rivers, cities, tundras, there are many places that need a guide to show the way. Skilled in survival and a knowledge of the ins and outs of the region the guide is a highly sought after commodity. There are as many different types of guide on the continent as there are terrains, cities and countries. From the underground to the floating city there is always a need for a guide.
Each time this Path is followed the character ages 3 years.
Attribute Adjustments
- PER +2
- CON +1
Skill Ranks
12
Preferred Skills
- Cartography
- Climbing
- Conveyance (row boat)
- Cook
- Geography
- Guard
- Guide
- Herb lore
- Naturalism
- Ride
- Search
- Survival (any 2)
- Swim
- Traps
- Weapon (any one)
Available Quirks
- Acute Sense
- Fearless
- Good Balance
- Hobby
- Light Sleeper
- Literate
- Pet
- Swift
- Strong Willed
- Terrain Familiarity (any two)
- Tireless
Starting Equipment
- Weapon of choice
- Maps & charts
- Hide scroll case
- Backpack
- Bedroll
- Tent
- Leather armor
- 50’ rope
- Gray mane steed with saddle & tack
- 30 gl in assorted currency