Healer

Broken bones, poisoning, and odd diseases are just a few ailments a healer encounters on a regular basis. It takes years of experience-and often times a goodly amount of luck-to know how to treat different maladies. There are hundreds of different medicinal herbs, and incorrectly using them can do more harm than good. Unfortunately, healing is not so much a science as an art in Talislanta, and even an experienced healer can make serious mistakes. Adept healers should be able to bandage wounds, set bones, administer teas and tinctures, mix basic medicinal concoctions, and act as a midwife.

Healers will often tend a small garden of medicinal herbs and keep a small stock of commonly used medicines. It is occasionally necessary to search out rare ingredients, and when a trade caravan or market is not nearby, the Healer must go out on his own or with aid if it can be found or afforded.

Each time this Path is followed the character ages 4 years.

Attribute Adjustments

Skill Ranks

14

Preferred Skills

Available Quirks

Starting Equipment