Hunter
The hunt is a test of skill and determination; and an admirable test for a born warrior. Hunters brave the greatest of dangers to bring food to their people, often emerging from the steaming jungles or parched deserts bloodied but victorious, their latest conquest in tow. Tactical cunning and caution - natural parts of the hunter psyche - enable them to outflank their prey, and bring them down with a swift, precise and effective assault. In times of war and battle Hunters become the guerilla warriors of their tribes.
Each time this Path is followed the character ages 2 years.
Attribute Adjustments
- CR +2
- PER +1
Skill Ranks
12
Preferred Skills
- Cook
- Fishing
- Mimicry
- Ride
- Signal
- Swim
- Tracking
- Traps
- Survival (any one)
- Weapon (small blades, bows, spears or thrown)
Available Quirks
- Acute Sense
- Fearless
- Quick Reflexes
- Stealthy
- Swift
- Terrain Familiarity (any one)
- Tireless
Starting Equipment
- Spear plus one weapon of choice
- Hide shield
- Hide or fur cloak
- 50’ rope
- Tinder box
- Waterskin
- 5 gl in assorted currency