Initiate Witch
Witchcraft is likely the oldest form of magic on Talislanta but its practice in modern times is often met with superstition and suspicion. Supplanted by newer magical Orders, the practice of Witchcraft now occurs on the fringes of society and in the wilderness. As such, Witchcraft is an oral tradition, passed on from one generation of practitioners to the next. Initiate Witches are often selected from childhood and instructed in the ways of their people and in the knowledge of the old Gods.
Initiates often go on to become the wisewomen and men of their clans or tribes while some take the rudimentary magical knowledge they learn to go on to careers as healers or even clan defenders.
This Path may only be followed once. Characters following this Path age 3 years.
Attribute Adjustments
- INT +1 or WIL +1 or CHA +1
Skill Ranks
12
Preferred Skills
- Artificer
- Cook
- Dance
- Doctrines (old gods)
- Healer
- Herb Lore
- Language (elder tongue)
- Mode (divination)
- Mode (ward)
- Song
Special Features
- Initiate Witches receive the Order (Witchcraft) Quirk at no cost.
Available Quirks
- Animal Empathy
- Disease immunity
- Hobby
- Pet
- Terrain Familiarity (forest)
Starting Equipment
- Linen robes
- Quarterstaff
- Soft leather boots
- Pouch containing various herbs
- Belt pouch with 20 g.l. in assorted currency