Magician
The life of a magician is often a prestigious one. The drive and dedication required to master even the simplest of spells often precludes many would-be magicians from learning the deeper secrets of the arcane arts. Whether enrolled at the Lyceum Arcanum, the continent’s premier center for magical instruction, or learning directly from an archmagus, magicians across Talislanta can wield fearsome power. Only the arcane metaphysical limitations of magic prevent them from causing more havoc than they already do; magicians become exhausted after casting more than a few spells and every spell cast has a chance to backfire horrendously in unexpected ways.
Each time this Path is followed the character ages 7 years.
Prerequisite
Alumnus or Neophyte Magician
Attribute Adjustments
- MR +3
- INT +1
Skill Ranks
12
Preferred Skills
- Antiquarian
- Arcane Lore
- Astrology
- Cryptography
- Cultures
- History
- Mode (any)
Available Quirks
- Acute Sense
- Ambidextrous
- Attractive
- Benefactor
- Dilute Telempathy
- Familiar
- Highborn
- Hobby
- Literate
- Magical Item
- Pet
- Rich
- Single Minded
- Strong Willed
Starting Equipment
- Spellbook or equivalent
- Belt pouch containing various spell components
- Fashionable clothing
- Quarterstaff
- Small apartment or cottage
- Coin purse with 100 gl in assorted currency