Master Craftsman
After many long years of study, dedication, and work, an apprentice can become a master craftsman. Master craftsmen have a deep understanding of their trade, and can make a large variety of wares from their chosen trade. These professionals usually garner a great deal of respect from the community and their peers. Many masters have their own shops, stands, or tents, where they can sell their wares directly to the public, while others forge deals with merchants. To manufacture large items, such as windships and land barges, master craftsmen oversee other craftsmen and general laborers. If someone should need custom work, such as armor made from a rare metal, a master craftsman can usually get the job done – for a fee.
Each time this Path is followed the character ages 5 years.
Prerequisite
Apprentice Craftsman
Attribute Adjustments
- INT +1
- DEX +1
- STR +1
Skill Ranks
14
Preferred Skills
- Appraise
- Handicraft (any)
- Haggle
- Laborer
- Merchant
Available Quirks
- Hobby
- Literate
- Nimble Fingers
- Tireless
Starting Equipment
- Leather or hide apron
- Belt pouch
- Appropriate tools (glassworker’s, woodworker’s, etc.)
- Small house and workshop
- 250 g.l. in wares
- Coin purse with 50 g.l. in assorted currency