Merchant
Merchants are found throughout the whole of Talislanta selling goods from stalls in open-air markets or from inside their own shops. Wealthy merchants may even own more than one shop with many people in their employ. Specializing in a type of good, such as clothes, foodstuffs, slaves, or gems, is the usual practice. Some merchants chose to deal in contraband, while most try to keep their business as legitimate as possible. Skill in appraising goods and negotiating deals are paramount to a merchant. Being adept at handling money is also important if one wishes to keep a working business. Some merchants travel across the land, making deals with those in different nations, and so knowledge of regional cultures and diplomatic skills are needed to properly close deals without offending their customers.
Each time this Path is followed the character ages 5 years.
Attribute Adjustments
- CHA +1
- WIL +1
- INT +1
Skill Ranks
12
Preferred Skills
- Appraise
- Cultures (any two)
- Diplomacy
- Cultures (any one)
- Fashion
- Haggle
- Merchant
- Underworld
Available Quirks
- Benefactor
- Fame
- Highborn
- Hobby
- Literate
- Magical Item
- Pet
- Rich
- Wealthy
Starting Equipment
- 2500 gl in trade goods
- Iron bound ledger & writing tools
- Fine garments, cloak and boots
- Kasmiran made strong box and lock
- Permanent shop or stall in urban center
- Townhouse or small house
- 500 gl in assorted currency