Neophyte-Magician
Becoming a great wielder of arcane might does not come easy nor does it come quickly to most. The vast majority of Talislantan magicians begin their careers are neophytes studying under a master magician. Neophytes spend the days doing the bidding of their masters. Those with kind instructors will be taught many magical secrets while studying under their master. Some are not so lucky however and many a master mage treat their apprentices as virtual slaves, requiring that they perform all mundane chores and dictates that the master wishes. Whatever the case, the Neophyte Magician will learn various skills required to control the arcane power of magic. The normal progression beyond this Path is obviously into the Magician Path although some players may opt to select this Path more than once. In each case the player may select a new Order and/or Modes as they wish.
Characters following this Path age 5 years.
Attribute Adjustments
- CR -1
- MR +1
- INT +1
Skill Ranks
12
Preferred Skills
- Arcane Lore
- Astrology
- Cryptography
- History
- Mode (any)
Special Features
Neophyte Magicians receive an Order Quirk at no cost (select one from: Astromancy, Cryptomancy, Elementalism, Natural Magic, Necromancy, Wizardry).
Available Quirks
- Acute Sense
- Ambidextrous
- Attractive
- Battle Magic
- Benefactor
- Dilute Telempathy
- Highborn
- Hobby
- Literate
- Magical Item
- Pet
- Single Minded
- Strong Willed
Starting Equipment
- Spellbook or equivalent
- Belt pouch containing various spell components
- Quarterstaff or dagger or short sword or sling or spear
- Room at boarding house
- 50 gl in assorted currency
Notes
This Path may be followed more than once but each time it is selected a different Order must be selected and the skill ranks gained may not be used on Modes from other Orders nor are any additional Attribute adjustments received for the second and subsequent times the Path is followed.