Nomadic
Individuals of this Path were raised among tribes or clans of nomads. They will have knowledge of their people’s customs, including familiarity with tribal laws and beliefs. They will also be familiar with the nomadic lifestyle, the migratory habits of herd animals, and the habits of certain predatory beasts that prey upon their animals. More specific knowledge includes the ability to pack animals to distribute weight properly, and to find water or other useful geographic features. Some nomadic groups may be accustomed to visiting cities and villages, while most tribal peoples may avoid them entirely. In any case, nomads tend to find cities too confining and village life too sedentary for their tastes. City and village dwellers often regard individuals of this background as barbarians.
This Path may only be followed once.
Attribute Adjustments
- PER +1 or CON +1
Skill Ranks
6
Preferred Skills
- Art
- Conveyance*
- Cook
- Cultures*
- Haggle
- Handicraft (Artificer)
- Language*
- Livestock
- Ride*
- Signal
- Survival*
- Swim
(Skills marked with * must be of appropriate type)
Available Quirks
- Acute Sense
- Animal Empathy
- Disease Immunity
- Light Sleeper
- Strong Willed
- Swift
- Terrain Familiarity*
- Tireless
- Tough
(Quirks marked with * must be of appropriate type)
Starting Equipment
- Appropriate garments (loincloth, simple robe, tunic and breeches, etc.)
- Sandals or hide boots
- Equs, Aht-Ra or Land Lizard plus saddle, saddle bags and tack
- Bedroll
- Waterskin or stoppered gourd
- Tinder box
- Coin purse with 3 gl in assorted currency