Rural
Individuals of this Path were raised in a small village or other relatively undeveloped settlement. They will have knowledge of the customs of their native people, including familiarity with local laws, traditions, and the village’s main source or sources of livelihood (agriculture, fishing, mining, warfare, etc.). More specific knowledge includes the ability to approach the proper individuals for shelter, aid, and guidance and to follow proper manners of speech and action. Outsiders tend to stand out in close-knit communities of this sort, where, for the most part, everyone knows each other.
This Path may only be followed once.
Attribute Adjustments
- STR +1 or CON +1
Skill Ranks
6
Preferred Skills
- Agriculture
- Handicraft (Artificer)
- Brewer/Vintner
- Conveyance*
- Cook
- Fishing
- Haggle
- Language*
- Livestock
- Ride*
- Swim
(Skills marked with * must be of appropriate type)
Special Features
None
Available Quirks
- Animal Empathy
- Hobby
- Literate
- Pet
- Single Minded
- Tantara
- Tireless
- Tough
Starting Equipment
- Sturdy linen breeches and tunic
- Hide boots
- Domesticated animal of choice (non-mount)
- Waterskin
- Coin purse with 6 gl in assorted currency