Sailor
Trading ships, warships, galleys, land barges, and other sea and land conveyances would be nothing more than immobile junk if it wasn’t for their crew. Sailors ride across, through, and around Talislanta, either for trade, diplomacy, travel, or war. On ships traveling the rivers, lakes and seas of Talislanta, sailors make sure the sails are mended, the decks are clean, and perform more menial tasks than can be easily counted. For land barges, duneships, and other land conveyances, sailors make sure the mechanisms that propel the craft are in working order, that the ship is clean, and to keep the craft from hitting obstacles.
To defend a vessel from bandits and raiders, sailors are at least moderately trained in hand-to-hand or ranged combat and many sailors know how to use ballista and other artillery. Sailors occasionally learn different languages during their travels, and most sailors know a good amount about the various locations and cultures that they encounter – even if it is only the best places to get a decent drink.
Each time this Path is followed the character ages 5 years.
Attribute Adjustments
- CR +1
- DEX +1
- CON +1
Skill Ranks
12
Preferred Skills
- Artillerist (ship mounted weapons)
- Brawling
- Climbing
- Cultures (any two)
- Fishing
- Laborer
- Language (any one)
- Pilot
- Swim
- Tactics (naval)
- Weapon (any two)
Available Quirks
- Acute Sense
- Alcohol Tolerance
- Disease immunity
- Fearless
- Good Balance
- Hobby
- Light Sleeper
- Pet
- Tough
Starting Equipment
- Linen breeches and short
- Leather boots
- Belt pouch
- Shell necklace
- Weapon of choice
- Scrimshaw case with sea charts
- Coin purse with 20 g.l. in assorted currency