Scout
The Scout is a widely respected occupation across the continent of Talislanta. Sometimes attached to military units or often just exploring the wide expanses of the continent the Scout is an invaluable source of information on the dangers located in the surroundings. Intelligence gathering is the main function of the Scout, be it looking for specific dangers right through to mapping unknown surroundings. Well trained in martial skills and keen perception skills, the Scout is a perfect companion for any traveller.
Each time this Path is followed the character ages 4 years.
Attribute Adjustments
- PER +2
- CR +1
Skill Ranks
12
Preferred Skills
- Cartography
- Climbing
- Evade
- Language (sign)
- Ride
- Scout
- Signal
- Survival (any one)
- Swim
- Tactics
- Traps
- Weapon (any two)
Available Quirks
- Acute Sense
- Fearless
- Good Balance
- Light Sleeper
- Literate
- Swift
- Terrain Familiarity (any two)
- Tireless
Starting Equipment
- Leather or hide armor
- Leather or hide boots
- Hooded cloak
- Any two weapons of choice
- Greymane steed with tack and saddle
- 50’ rope
- Tent
- Waterskin, tinderbox
- Coin purse with 35 g.l. in assorted currency