Shaman
Shaman are the spiritual guardians of their tribes and are often the only spellcasters in primitive and barbaric societies. Often as feared as they are respected in their tribes, Shaman have the ability to see into the spirit realm, an ability that can be terrifying to the uninitiated. Shaman are also often called upon to be the healers of their people and thus many learn primitive medical skills along with knowledge of various plant and animal cures. Shaman who hail from traditions that employ narcotics for their Shamanic powers (as opposed to chanting, drumming or dancing), are normally physically addicted to these substances and may not perform any spellcasting without them.
Each time this Path is followed the character ages 4 years.
Prerequisite
Shamanic Student
Attribute Adjustments
- MR +2
- PER +1
Skill Ranks
12
Preferred Skills
- Anatomy
- Arcane Lore
- Art
- Astrology
- Cook
- Dance
- Doctrines (spirits & totems)
- Healer
- Herb Lore
- Mode (any)
- Narcotic Tolerance
- Oratory
- Song
- Survival (select one)
- Talismancy
- Weapon (spears or blowgun)
Special Features
Shamans from narcotic using cultures have the Addiction negative Quirk.
Available Quirks
- Acute Sense
- Animal empathy
- Commanding Voice
- Disease Immunity
- Poison Immunity
- Strong Willed
Starting Equipment
- 10 doses of relevant narcotic
- Magical fetish or talisman of appropriate type
- 3 vials of poison