Shamanic Student
The path to becoming a Shaman is most often thrust upon unsuspecting individuals by elder Shaman. Young tribe members are often selected from birth (or a young age) to be taught the often-dark secrets of the spirit world. Along with being instructed in the methods of entering into and communicating with the Totems, Shamanic Students are also taught the uses and properties of many native plants and herbs and the nature and instincts of the local fauna. In many shamanic societies, the use of narcotics is required of Shamans and many become physically addicted to substances such as K’tallah and Kesh or, in the case of the wildmen of Yrmania, the otherwise lethal skullcap mushroom.
This Path may only be followed once. Characters following this Path age 2 years.
Prerequisite
Tribal Path
Attribute Adjustments
- PER +1
Skill Ranks
12
Preferred Skills
- Arcane Lore
- Art
- Cook
- Dance
- Doctrines (spirits & totems)
- Healer
- Herb Lore
- Language (sign)
- Mode (divination)
- Music
- Song
Special Features
Shamanic Students receive the Order (Shamanism) Quirk at no cost.
Available Quirks
- Acute Sense
- Animal empathy
- Pet
- Pain Tolerance
- Terrain Familiarity
Starting Equipment
- Pouch of herbs (possibly including 5 doses of narcotics if appropriate) OR drum or other ritual instrument
- Various feathers, stones and other natural substances