Tribal
Individuals of this Path were raised among one of the many primitive tribes of Talislanta. They will have knowledge of their people’s customs, including familiarity with tribal laws and beliefs. They will also be familiar with the tribal lifestyle, the migratory habits of herd animals, and the dangers posed by various predatory creatures. More specific knowledge includes the ability to construct shelter and to find water, edible plants or other useful geographic features. Tribal characters of a magical bent are restricted to learning either Shamanism or Witchcraft. Other Orders of magic are closed to them at the beginning of play (although they could learn other Orders as play progresses). City and village dwellers often regard individuals of this background as barbarians.
This Path may only be followed once.
Attribute Adjustments
- PER +1 OR CON +1
Skill Ranks
6
Preferred Skills
- Art
- Conveyance (appropriate type)
- Cook
- Cultures (appropriate type)
- Handicraft (Artificer)
- Language (appropriate type)
- Livestock
- Ride (appropriate type)
- Signal
- Survival (appropriate type)
- Swim
Available Quirks
- Acute Sense
- Animal Empathy
- Light Sleeper
- Poison immunity
- Stealthy
- Swift
- Terrain Familiarity (appropriate type)
- Tough
Starting Gear
- Weapon appropriate to race (spear, blowgun, short bow, etc.)
- Belt pouch
- Waterskin
- Tinder box