Wandering
Individuals of this Path will have either fled or been driven from their native lands as outcasts, escaped slaves, or refugees, or will have decided to emigrate and travel in order to find employment, adventure, and so forth. They generally have some knowledge of their native society and other backgrounds, depending on their particular situation. More specific knowledge includes the ability to remain fairly inconspicuous when entering a new area, identify potential sources of temporary work or financial opportunities, and avoid conflicts with unfamiliar laws and customs. Individuals of this background are often treated with mistrust and suspicion.
This Path may only be followed once.
Attribute Adjustments
- PER +1 OR WIL +1
Skill Ranks
6
Preferred Skills
- Cartography
- Conveyance (appropriate type)
- Cook
- Cultures (any three)
- Geography
- Haggle
- Language (appropriate type)
- Ride (appropriate type)
- Swim
Available Quirks
- Acute Sense
- Light Sleeper
- Literate
- Pet
- Single Minded
- Tantara
- Terrain Familiarity
- Tough
Starting Gear
- Linen tunic and breeches or dress
- Leather boots
- Cloth or hide cloak
- Cloth or hide cap
- Backpack
- Bedroll
- Waterskin
- Lantern
- Pint of oil
- Equs with saddle and tack
- Coin purse with 5 gl in assorted currency