Witch
A Witch is many things to the settlement he or she lives in. Some play the part of defenders: using witchcraft to keep the evils of the wild at bay. Others healers: using magic, herbs and other medicines to cure illness and use their experience and expertise to decrease the risks of childbirth. Lastly, they are lore masters: ancient knowledge and rituals are handed down from the Witches who came before, and this lore is used for the betterment of the community. Many accuse Witches of dealing with dark forces and demons but this is rarely true. Certainly they summon otherworldly creatures but most of these are of the benign sort. Witches are now relatively rare even though their Order is perhaps the oldest magic order on Talislanta. Aamanian Orthodoxist oppression and propaganda have sullied the name of all Witches, yet the Witches live on.
Each time this Path is followed the character ages 4 years.
Prerequisite
Initiate Witch
Attribute Adjustments
- WIL +1
- MR +2
Skill Ranks
12
Preferred Skills
- Antiquarian
- Cook
- Dance
- Doctrines (old gods)
- Handicraft (Artificer)
- Healer
- Herb Lore
- Language (elder tongue)
- Mode (any)
- Song
- Weapon (spears)
Available Quirks
- Attractive
- Disease Immunity
- Familiar
- Literate
- Magical Item
- Pet
- Strong Willed
Starting Equipment
- Quarterstaff
- Robes and sandals
- Silver dagger
- Belt pouch with various herbs
- Spellbook
- Silvermane with saddle and tack
- Coin purse with 43 g.l. in assorted currency