Wizard Hunter
Long ago, the Xambrians had a homeland, a history, and a culture of their own. Then the Torquaran wizards came: they razed the Xambrian lands, erased their culture, and sent their innocent victims to perish in the Fire-Pits of Malnangar. The few to escape swore a sacred and binding oath to hunt down their people’s killers, even if it took until the end of time. The Wizard hunter bears the ancient burden of their Xambrian ancestors. The spirits of the ancient Torquarans live on, cloaked in the dark forms of reincarnators. Time and again they return, claiming new bodies from the living. The Wizard Hunter as heard the Calling in their soul, and know that it is all that matters in life. At some point in their life all Wizard Hunters will be drawn to Omen (the mountain of skulls) there to be directed by their ancestors to a Torquaran reincarnator that must be killed.
Each time this Path is followed the character ages 7 years.
Prerequisite
Xambrian race only
Attribute Adjustments
- PER +1
- CR +1
- MR +1
Skill Ranks
12
Preferred Skills
- Arcane Lore
- Brawling
- Coerce
- Interrogate
- Ride
- Stealth
- Survival (wilderlands)
- Tracking
- Traps
- Underworld
- Weapon (large blades)
Special Features
Wizard Hunters receive the Single Minded Quirk at no cost.
Available Quirks
- Acute Sense
- Alcohol Tolerance
- Disease Immunity
- Light Sleeper
- Pain Tolerance
- Strong Willed
- Tireless
- Tough
Starting Equipment
- Spiritblade
- Leather vest, breeches and high boots
- Cloak of black strider hide
- Large shoulder bag
- Weapon (one of choice)
- Equs or strider or aht-ra mount plus saddle and tack
- Coin purse with 65 g.l. in assorted currency