Kasmiran
The Kasmirans are a wealthy and industrious people, short and lean with shriveled features. They typically dress in hooded cloaks, loose robes, and curl-toed boots—attire well-suited to the extreme conditions of their desert environment.
History and Economics
Originally a nomadic folk displaced by The Great Disaster, the Kasmirans established permanent settlements in the Kasmir Desert during the second century.
- Frugality: Their reputation as "misers" is actually a deeply ingrained habit of extreme frugality born from their history of destitution.
- Integrity: Unlike some other mercantile races, Kasmirans never deal in drugs or contraband. They are scrupulously honest but interpret contracts with absolute literalness. [^1]
- Security: They safeguard their wealth in personal vaults protected by complex locks and trap-mechanisms.
Lifestyle and Society
Kasmirans value security and privacy above all else.
- Dwellings: They live in windowless stone towers with barred doors and spy-tubes used to scan visitors.
- Diet: They subsist on coarse black bread, desert palm fruit, kasmara (hard cheese), and hot mochan.
- Social Structure: Families are insular and suspicious of outsiders. Lineage is a critical part of identity, with names serving as a form of reference.
- Education: Children are raised by parents until age three, then sent to guild schools to learn a profession.
Kasmiran Characters
| Attribute | Value |
|---|---|
| Appearance | 4’6”–5’, 70–110 lbs. Mahogany skin, shriveled features. |
| Base Attributes | INT +2, PER +1, WIL +1, DEX +1, CHA -1, STR -1 |
| Hit Points | 19 |
| Combat/Magic | RC +1, MR +1 |
- Skills: Language (Nomadic - native), Language (Low Talislan - native), Cultures (Kasmiran) +5, Cultures (Seven Kingdoms) +3, Haggle +3, Fashion (Kasmir) +2, Weapon (spring) +2.
- Starting Equipment: Hooded cloak, loose robes, concealed coin purse, heavy key ring, assorted locks, iron-bound ledger, 500 gold lumens.
Relations and Defense
The Kasmirans are increasingly concerned about the security of their eastern border.
- The Wilderlands Wall: The King of Kasmir has proposed constructing a massive wall extending from Sindar to Astar to protect against wild tribes. [^2]
- Internal Grumbling: The project’s immense cost (millions of lumens) is a source of significant debate among the populace.
Religion and Burial
- Faith: Kasmirans are atheists who revere no deities. It is said they abandoned their god after he "forsook" them during The Great Disaster.
- Magic: Magic is practiced by a small percentage, primarily for its financial benefits.
- Burial: The deceased are interred in locked, trap-warded stone vaults along with a portion of their wealth—viewed as a hedge against inflation.
Language and Names
- Tongue: Fluent in Low Talislan and the old Nomad tongue.
- Name Structure: Names combine personal, family, and ancestral clan elements (e.g., Azi al Din means "Azi of the al family, of the Din tribe").
[^1]: Always read the fine print before signing a Kasmiran contract to avoid "unpleasant surprises." [^2]: Many doubt the Borderlands Legion could repulse a large-scale assault without such a fortification.