Skills and Quirks
Like Attributes, Skills are more than a collection of numbers to be manipulated and optimized. Skills are the most fundamental way of describing a character — even more so than Attributes and Quirks. “Deception +5” is not just a number to be used with the Action Table. It’s an aspect of the character, and it tells a lot without ever rolling dice or assessing modifiers.
Skill Benchmarks
The Skill Benchmarks section below is provided to help players and GMs better understand how their character’s skill ratings correspond to more familiar levels of ability.
| Skill Rating | Description |
|---|---|
| 0 | Novice |
| 3 | Apprentice |
| 5 | Competent |
| 7 | Adept |
| 10 | Professional |
| 15 | Expert |
| 20 | Master |
| 30 | Grandmaster |
| 40 | Legendary |
For example, a character with a +10 skill can be expected to know most things a professional in that field would know, have contacts with other professionals in the field, and be up-to-date on the latest developments and theories.
Types of Skills
Common Skills
Unless otherwise noted: Training Period: five weeks.