Botanomancy
Th is skill is the Talislantan equivalent of botany. Perfected by the Green Aeriad of Vardune, Botano mancy consists of several related talents that are de rived from the botanomancer’s training, study of the plant kingdom, and intuition.
At its basest level, Botanomancers are able to iden tify and locate specifi c fl ora in the wild, nurture and grow plants from seeds or cuttings and diagnose and treat damage to plants from drought, cold neglect and so forth. Botanomancers may protect plants from threats such as extreme weather conditions, insects pests, parasitic organisms, molds, and other natural or magical phenomena.
Using the Botanomancy skill, a botanomancer can use herbs and plant products to create medicinal mix tures, narcotics, and plants-based poisons as an alche mist of the same skill level (with the relevant Quirks). Also, as alchemists experiment and concoct new elx irs and powders, so too do Botanomancers experiment with botanomantic hybridization and the Bot anomancy skill may be used in creating a new forms of flora by combining two or more existing species.
Some of the more advanced uses of the skill in clude the ability to cause living plants to reshape themselves to any desired form (see the Shape plant Quirk) and a limited ability to commnuicate int eh secret language of plants (see the Speak with Plants Quirk)
Training Period: 100 weeks Attribute Modifier: INT