Oratory

Ability to engage the attention of an audience, small or large, and to effect a desired response among listeners, such as sympathy, antipathy, or fascination. An orator can use his or her skills to incite a crowd to action, calm a hostile mob, create a diversion, and so on. Failure means the crowd pays little heed to the speaker; a result of mishap could mean the crowd becomes angry or even violent towards the speaker. The GM will apply a degree of difficulty to the roll equal to the crowd’s receptiveness to the orator’s ideas.