Disable Device
Ability to foil locks, traps and other similar mechanical devices typically with the use of thieves’ tools. Characters may spend more than one round attempting to open a particular lock; for each additional minute (specified in advance), add a +1 modifier (up to a maximum of +10). Characters can attempt to open a lock that they have previously failed to open, with a -5 modifier for each previous failed attempt. This skill may also be used to design and install lock mechanisms, although the Artificer skill is required to construct such mechanisms.
- Training Period: 20 weeks
- Attribute Modifier: DEX