Handicraft
Handicraft Like Lore, Perform and Survival skills, Handicraft is actually comprised of a number of sub-skills. These sub-skills are all tracked separately so you could have several Handicraft skills each at different ranks. The various Handicraft skills are used whenever you need or want to create an item. The Degree of Difficulty depends on the item to be created. If you succeed with a Critical Success, you have created a masterpiece. This exceptional item is then worth from 150% to 300% its normal value and/or it will convey a bonus to anyone using it (usually +1 to +5 for weapons, armor or tools). The Handicraft skill is also used to repair items. A partial success is required to repair a broken item. A few examples of Handicraft sub-skills related to Trades are included below and GM's are encouraged to create new ones as needed in their campaigns:
armOrer Skill in the fashioning of protective apparel and gear using hide, bone, or metal. Type of ma terial and style of armor is usually dictated by region, culture, and availability of goods. Attribute Modifier: DEX
artifiCer Skill in the making of useful and decorative wares and items from one or more of the fol lowing materials: crystal, black iron, red iron, blue iron, adamant, black adamant, stone, wood, bone, clay, silver, gold, copper, brass, gemstones, fine fabrics, glass, and ceramics. The artificier may learn how to work with one type of material per +3 ability in this skill. Artificers can identify their own and their competitors’ handiwork, and appraise any item that they can produce. Attribute Modifier: DEX
artisan Skilled builders and craftsmen specializing in one or more of the following: windships, levita tionals, duneships, wind funnels, siege hurlants, ice schooners, land barges, dragon barques, plea sure barges, sea galleys, or any type of major de vice or construction utilizing stone, glass, metal, or wood. The artisan may learn how to build one type of device per +5 ability in this skill. Note that this skill does not give the character the power to create a fully enchanted and function ing magical item, unless the character also has the appropriate magical training. Attribute Modifier: DEX
weapOner Skilled in the making of one or more types of weapons. The style and materials used are determined by the weaponer’s race, homeland, and culture. Included in this category are blade smiths, axe-grinders, bowyers, hurlant-makers, swordsmiths, Gnomekin crystalsmiths, and so on. Weaponers are able to identify their own and rivals’ work and can repair, sharpen, and appraise any weapon that they can produce. Attribute Modifier: DEX